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anonymous CaptainSparklez gemini-3.8-flash Est. cost: $0.1724 Commented

Generated Timestamps:

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0:00 Jordan Welcomes Viewers To Another Final House Tour Before Moving
1:54 Checking Out The Attached Two Car Garage Before Heading Downstairs
3:03 Touring The Massive Standing Height Basement And Spacious Crawl Space Area
5:46 Entering The Main Living Room With High Ceilings And Mounted Television
7:35 Showing Off The Dining Space And Spotlighting The Fable Fury Game
9:20 Debating Practicality And Aesthetic Appeal Across The Large Open Concept Kitchen
12:11 Exploring The Informal Living Room Fireplace And The Attached Outdoor Patio
13:21 Checking Out The Guest Bathroom Featuring A High Tech Bidet Toilet
15:09 Examining The Laundry Room Perks And Important Lint Trap Reminder Sign
16:43 Kara Gives A Tour Of Her Snake Room And Streaming Setup
18:27 Jordan Shows His Personal Office Desk Gear And Green Screen Setup
19:26 Touring The Spacious Primary Bedroom And Looking Out Toward The Balcony
21:04 Checking The Hallway Closets Mini Bar And Primary Ensuite Bathroom Area
23:22 Walking Outside To Inspect The Lap Pool Waterfall And Backyard Landscape
29:08 Heading Down The Massive Front Driveway Toward The Separate Detached Garage
29:34 Stepping Inside The Incredible Concrete Dream Garage And Home Gym Setup
34:10 Climbing The Spiral Stairs To The Racing Sim And Garage Mezzanine
36:45 Exploring The Hidden Backyard Fruit Orchard Filled With Citrus And Trees
38:06 Reflecting On The Dream Garage And Saying Farewell To The House

Timestamps by StampBot 🤖
(612-the-final-house-tour)
anonymous Tylenul gemini-3.7-flash Est. cost: $0.1354 Commented

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0:00 Starting Big Team Heavy Team Slayer on the Standoff Map
1:38 Dominating Midfield Fights with Sniper Precision on Standoff Heavy
6:18 Setting up Big Multi Flag Match on the Snowy Avalanche Map
11:15 Securing the Enemy Base and Escorting Flags on Avalanche
15:53 High Intensity Flag Runs and Defensive Stands in the Snow
20:54 Jumping into Team Slayer on the Coastal Last Resort Map
25:00 Raining Down Sniper Fire from the High Ground on Resort
28:30 Closing out Heavy Slayer with Intense Rooftop Battle Rifle Duels

Timestamps by StampBot 🤖
(611-16-player-big-team-battle-on-a-friday-night-in-2007-hit-diff)
anonymous Blender gemini-3.7-flash Est. cost: $0.1013 Commented

Generated Timestamps:

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0:00 Introduction to developing imposter mesh systems inside blender applications
1:06 Explaining the fundamentals and purpose of imposter cards today
2:49 Optimizing performance for open world games in real time
4:10 Building camera facing volumetric imposter shaders without geometry nodes
6:24 Consolidating complex three dimensional models into six sided texture atlases
8:00 Comparing imposter techniques against traditional polygon reduction methods effectively
10:46 Improving shadows and reflections across triplanar architectural visualizations now
14:10 Exporting automated imposter cards to game engines seamlessly today
18:47 Testing artificial intelligence tools to generate shader node logic
20:09 Addressing audience questions about high poly sculpt pipeline integration

Timestamps by StampBot 🤖
(610-imposter-syndrome-bcon26)
anonymous GateWay Classes gemini-3.5-flash-lite Est. cost: $0.0481

Raw time data:

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0:00 Welcome to Gateway Classes and data structure course introduction overview
2:10 Classification of primitive and non-primitive data structures in programming
5:17 Understanding the fundamental definitions of data and structures clearly
13:08 Exploring elementary data organization and important basic terminology concepts
14:47 Understanding Linear Data Structures And Their Basic Sequential Properties
16:49 Introduction To Arrays And Memory Locations In Programming Languages
18:57 Dynamic Memory Allocation In Linked Lists Compared To Arrays
22:58 Exploring Non Linear Data Structures Like Trees And Graphs
27:01 Differences Between Static And Dynamic Data Structures In Detail
29:39 Understanding Data Structure Types And Choosing The Right Architecture
31:58 Exploring Basic Data Structure Operations And Problem Solving Strategies
34:39 Important Characteristics And Performance Goals Of Data Structures
36:20 Introduction To Algorithms And Their Core Characteristics Explained
39:16 Different Types Of Algorithms Including Sequential Iterative And Recursive
42:07 Analyzing Time And Space Complexity Using Asymptotic Notations
44:09 Calculating Complexity With Frequency Count Method And Examples
44:36 Understanding Time And Space Trade Off Examples In Algorithms
46:39 Exploring Loop Unrolling And Smaller Code Optimization Strategies
48:39 Lookup Tables Versus Recalculation In Time Space Optimization
51:52 Introduction To Asymptotic Growth And Dominant Terms Analysis
54:53 Ranking Typical Bounds In Increasing Order Of Growth Rate
58:33 Linear Search Algorithm Best Worst And Average Case Analysis
59:29 Understanding worst case analysis and algorithm time complexity definitions
1:00:23 Introduction to asymptotic notation and mathematical representation of complexities
1:02:58 Detailed explanation of Big O notation and upper bounds
1:07:15 Exploring Big Omega notation for lower bounds and best cases
1:08:00 Theta notation providing average bounds for time complexity analysis
1:10:41 Introduction to abstract data types and implementation independent views
1:12:33 Stack operations and managing fixed size data structures
1:17:11 Understanding One Dimensional Linear Arrays and Basic Definitions Explained
1:22:12 Calculating Memory Addresses in One Dimensional Arrays With Examples
1:24:52 Solving Array Length and Bound Problems Using General Formulas
1:27:34 Performing Array Traversal Operations and Implementing Algorithms in Code
1:29:10 Understanding Basic Operations And Merit Demerits Of Linear Arrays
1:33:12 Detailed Explanation Of Algorithm For Insertion Into An Array
1:40:59 Step By Step Algorithm For Deleting Elements From Arrays
1:43:58 Exploring the essential advantages and disadvantages of using arrays
1:43:59 Complete C Program Implementation For Deleting Elements From Arrays
1:46:44 Understanding multidimensional arrays and their various practical functions
1:48:03 Analyzing two dimensional arrays from a memory perspective
1:48:53 Step by step address calculation using row major order
1:50:33 Working with lower and upper bounds in array indexing
1:54:27 Calculating effective indices and addresses for multidimensional arrays
1:59:58 Understanding Row Major And Column Major Formula Calculations For Arrays
2:03:06 Matrix Multiplication Algorithm Time Complexity In The First Year
2:04:42 Introduction And Representation Of Three Dimensional Arrays In Memory
2:10:00 Calculating Specific Element Addresses In Three Dimensional Arrays Efficiently
2:13:30 Solving Multidimensional Array Address Problems With Lower And Upper Bounds
2:13:52 Calculating row major and column major array addressing formulas
2:15:04 Solving repeated multidimensional array dimension and element count questions
2:18:02 Understanding sparse matrices and their space efficient memory representation
2:22:20 Introduction to linked lists for the next unit lecture

Timestamps by StampBot 🤖
(607-data-structure-i-u-1-part-1-i-introduction-arrays-i-one-shot)
_risingfx GateWay Classes gemini-3.5-flash-lite Est. cost: $0.0488 Commented

Generated Timestamps:

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0:00 Complete Introduction to Data Structures and One Shot Revision Plan
2:03 Detailed Architecture and Operations of Doubly Linked Lists Explained
12:03 Understanding Different Types Of Circular Linked Lists In Data Structures
23:15 Dynamic Memory Allocation Using Malloc And Free Functions In C
37:00 Basic Traversal Techniques for Singly Linked Lists in Programming
44:36 Performing a linear search operation inside a linked list
57:56 Inserting a new node at a specific given position
1:03:32 Inserting a node after a specific element in lists
1:10:02 Deleting a node from the beginning of linked lists
1:25:56 Introduction to doubly linked list and its node structures
1:41:30 Real World Applications And Introduction To Circular Linked Lists
2:13:42 Converting Polynomials Into Linked Lists Using C Programming Language

Timestamps by StampBot 🤖
(606-data-structure-i-u-1-part-2-i-linked-lists-i-one-shot-i-by-d)
anonymous Callan gemini-3.7-flash Est. cost: $0.0577 Commented

Generated Timestamps:

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0:00 Introduction And Planning The Ultimate Fan Made Halo Video Game
1:40 Modeling Master Chief In Blender And Setting Up Movement Mechanics
2:45 Creating Iconic Halo Weapons User Interface And Firing Animations
5:17 Building Grunt Enemy Artificial Intelligence Animations And Ragdoll Physics
6:45 Recreating Pillar Of Autumn Level Design Textures And Baked Lighting
7:52 Modeling The Iconic Warthog And Programming Floaty Vehicle Physics
8:47 Watching My Girlfriend Blind Playtest My First Finished Game Project
13:00 Reflecting On Three Months Of Game Development And Future Projects

Timestamps by StampBot 🤖
(605-i-remade-halo-with-no-experience)
anonymous Dan Solovei gemini-3.5-flash-lite Est. cost: $0.0187 Commented

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0:56 Discussing shareholder enthusiasm and potential plans for future advertising strategies
2:01 Exploring the business model and revenue share for robotaxis
6:53 Addressing vehicle affordability and safety statistics for general buyers today
9:42 Evaluating the Federal Reserve interest rates and broader economic impacts
11:42 Monitoring real time demand and dynamic pricing strategies for vehicles
14:54 Discussing autonomous driving progress and safety interventions in San Francisco
17:36 Analyzing the strategic impact of the inflation reduction act
20:15 Evaluating the Chinese electric vehicle market dynamics and geopolitical risks
22:54 Managing time allocation across companies and addressing the Twitter acquisition
29:00 Exploring free speech principles and the vision for community notes
39:20 Exploring the potential benefits and existential risks of artificial intelligence
59:25 Concluding the conversation and thanking the guest for their generous time

Timestamps by StampBot 🤖
(604-elon-musk-latest-interview-with-david-faber)
anonymous The PrimeTime gemini-3.7-flash Est. cost: $0.0663 Commented

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0:00 A viral resignation tweet shakes up the entire tech industry
1:28 Supercharging your continuous integration workflows with blazing fast namespace tools
2:18 Investigating Jacob Coxon and the massive reaction to his warning
4:04 Dario Amodei proposes a plan to pace frontier artificial intelligence
7:30 Putting on the tinfoil hat for serious artificial intelligence conspiracy theories
9:03 Mapping out the complex web connecting Anthropic to outside evaluators
11:34 David Sacks calls out artificial intelligence cartel claims and regulatory capture
13:15 A skeptical theory on why competitors actually agreed with Dario
14:07 New reporting reveals coordinated media strategy behind the viral resignation

Timestamps by StampBot 🤖
(603-slow-down-or-die)
anonymous Laura Fryer gemini-3.7-flash Est. cost: $0.0361 Commented

Generated Timestamps:

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0:00 Why modern video game development budgets and timelines keep exploding
1:10 Understanding the iron triangle of game development time cost and quality
2:55 How Gears of War met launch deadlines by dramatically increasing cost
4:14 Why game developers resort to unhealthy crunch instead of managing scope
5:11 Handling late feature requests and fixed budgets using Zoo Tycoon examples
6:58 Why producers must serve as realistic mirrors for difficult development tradeoffs

Timestamps by StampBot 🤖
(602-the-one-meeting-that-breaks-game-budgets)
anonymous Magnus Carlsen gemini-3.7-flash Est. cost: $0.0861 Commented

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0:00 Magnus Carlsen Opens Against Hans Niemann In The Spanish Opening
2:14 Hans Gambits A Queenside Pawn To Secure Active Bishop Play
5:30 A Strategic Middlegame Battle Emerges With Unbalanced Minor Pieces Across
8:45 Magnus Initiates A Decisive Central Pawn Break In The Middlegame
12:12 Hans Generates Aggressive Counterplay While Targeting The Central White Pawns
15:00 Carlsen Centralizes His Queen To Defend And Consolidate The Position
18:03 Intense Time Scramble Leads To A Masterful Endgame Pawn Breakthrough

Timestamps by StampBot 🤖
(596-magnus-carlsen-vs-hans-niemann-at-ewc-2026)
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