Godot 4 - PhysX5 - Fluids Update & Editor Tooling!

Going over the Physx5 Flex Update, Ballpit, Editor tooling and Non NVIDIA GPU SUPPORT! on Wild Ox Godot Fork. Source Branch - https://github.com/uno1982/godot/tree/feature/physx5-module Example Project - https://github.com/uno1982/godot-physx-example WildOx Studios Patreon - https://www.patreon.com/WildOxStudios Fab Marketplace - https://www.fab.com/sellers/Wild%20Ox%20Studios Discord - https://discord.com/invite/JTBBm5bzUP Join this channel to get access to perks: https://www.youtube.com/channel/UCaLf83HDd_8nAVeScuN0eFA/join

Channel: Wild Ox StudiosGenerated by anonymousDuration: 5mPublished Sep 09, 2026Model: gemini-3.7-flash
Thumbnail for Godot 4 - PhysX5 - Fluids Update &  Editor Tooling! ▶ Watch on YouTube

Video Chapters

Original Output

0:00 Introduction and Brief Overview of the Ongoing Godot PhysX Series
1:25 Demonstrating Real Time Liquid Simulations and Interactive Debris with CUDA
2:18 Configuring Project Settings for Enhanced Determinism and Non CUDA Compute Fallback
3:15 Testing Direct GPU Compute Fluid Interactions Across AMD and Intel Hardware
4:45 Reviewing Performance Benchmarks Across Diverse Modern Graphics Cards and Testing Rigs

Timestamps by StampBot 🤖
(592-godot-4-physx5-fluids-update-editor-tooling)

Unprocessed Timestamp Content

0:00 Introduction and Brief Overview of the Ongoing Godot PhysX 5 Series
1:25 Demonstrating Real Time Liquid Simulations and Interactive Debris with CUDA Acceleration
2:18 Configuring Project Settings for Enhanced Determinism and Non CUDA Compute Fallback
3:15 Testing Direct GPU Compute Fluid Interactions Across AMD and Intel Hardware
4:45 Reviewing Performance Benchmarks Across Diverse Modern Graphics Cards and Testing Rigs

Timestamps by StampBot 🤖
(592-godot-4-physx5-fluids-update-editor-tooling)