Godot 4 - PhysX5 - Fluids Update & Editor Tooling!
Introduction and Brief Overview of the Ongoing Godot PhysX Series • Demonstrating Real Time Liquid Simulations and Interactive Debris with CUDA • Configuring Pr
Video Chapters
- 0:00 Introduction and Brief Overview of the Ongoing Godot PhysX Series
- 1:25 Demonstrating Real Time Liquid Simulations and Interactive Debris with CUDA
- 2:18 Configuring Project Settings for Enhanced Determinism and Non CUDA Compute Fallback
- 3:15 Testing Direct GPU Compute Fluid Interactions Across AMD and Intel Hardware
- 4:45 Reviewing Performance Benchmarks Across Diverse Modern Graphics Cards and Testing Rigs