The One Meeting That Breaks Game Budgets
It starts with one meeting, a simple request, but it ends up crushing the studio. Just one more feature late in development, but you already have a fixed ship date, a fixed budget, and a fixed quality bar. Two of those can move, but the third will too, whether anyone admits it or not. Memberships are now open: https://www.youtube.com/channel/UCgP_-41NKUtCWr3BO9C_HlQ/join Credits: Duke Nukem Forever: https://www.youtube.com/watch?v=wMp1xfsXTik Rigging video: https://www.youtube.com/watch?v=DDeB4tDVCGY Gamestop commercial: https://www.youtube.com/watch?v=QT3kfwrkbvI Psychonauts 2 Holiday update: https://www.youtube.com/watch?v=06rCM04SDUw Tim Cain: https://www.youtube.com/watch?v=APHKu89av6U Ruth Tomandl GDC talk: https://www.youtube.com/watch?v=r7eHlKBQVQ0
Video Chapters
- 0:00 Why modern video game development budgets and timelines keep exploding
- 1:10 Understanding the iron triangle of game development time cost and quality
- 2:55 How Gears of War met launch deadlines by dramatically increasing cost
- 4:14 Why game developers resort to unhealthy crunch instead of managing scope
- 5:11 Handling late feature requests and fixed budgets using Zoo Tycoon examples
- 6:58 Why producers must serve as realistic mirrors for difficult development tradeoffs
Original Output
0:00 Why modern video game development budgets and timelines keep exploding 1:10 Understanding the iron triangle of game development time cost and quality 2:55 How Gears of War met launch deadlines by dramatically increasing cost 4:14 Why game developers resort to unhealthy crunch instead of managing scope 5:11 Handling late feature requests and fixed budgets using Zoo Tycoon examples 6:58 Why producers must serve as realistic mirrors for difficult development tradeoffs Timestamps by StampBot 🤖 (602-the-one-meeting-that-breaks-game-budgets)
Unprocessed Timestamp Content
0:00 Why modern video game development budgets and timelines keep exploding 1:10 Understanding the iron triangle of game development time cost and quality 2:55 How Gears of War met launch deadlines by dramatically increasing cost 4:14 Why game developers resort to unhealthy crunch instead of managing scope 5:11 Handling late feature requests and fixed budgets using Zoo Tycoon examples 6:58 Why producers must serve as realistic mirrors for difficult development tradeoffs Timestamps by StampBot 🤖 (602-the-one-meeting-that-breaks-game-budgets)