Great progress on artistic direction + jump pads | Continuous Imperfection - Godot Game Showcase
Hi ! So since the last video, i've finally get rid of the prototype textures. I also replaced the trigger model, to make them more coherent with the global artistic direction. I added a environment style setting, which you can change anytime during play (it's only cosmetic). As for the mechanics, i replaced the pulleys with jumppads, allowing the player to better keep momentum, and it offers more gameplay depth while still being an addition simple to manage, so it's a good plus. Feel free to tell me if you have feedback and/or ideas, whatever it is ! --- Credits Music heard in the video : - Digital Love, made by Daft Punk : https://music.youtube.com/watch?v=Smi8vAbm_8o --- Socials medias Itch.io : https://itch.io/profile/jeh3no Github : https://github.com/Jeh3no Reddit : https://www.reddit.com/user/Jeheno/ You can like, share and subscribe if you liked the video and/or want to support me. Thanks for watching !
Video Chapters
Original Output
0:00 Speedrunning Level 5: Chasing a new record Timestamps by StampBot 🤖 (575-great-progress-on-artistic-direction-jump-pads-continuous-im)
Unprocessed Timestamp Content
0:00 Diving into Level 5, hoping not to fall into the sky abyss. 0:08 Mastering the art of the wall-run around those tricky corners. 0:15 A quick series of jumps, making sure not to miss a beat. 0:20 First run done! Time to see the stats and maybe a tea break. 0:27 Paused for a moment, contemplating a change of scenery. 0:32 Second attempt! Fresh start with a vibrant pink-hued sky. 0:45 Weaving through the course, showing off some slick moves. 0:51 Success! New best time and bragging rights secured. Timestamps by StampBot 🤖 (575-great-progress-on-artistic-direction-jump-pads-continuous-im)