Godot 4.6.2 - Gore tutorial / Serious Project devlog
Showcasing the satisfying Godot gore system • Coding blood decals with precise alignment • How to optimize gore for multiple enemies
Video Chapters
- 0:00 Showcasing the satisfying Godot gore system
- 1:43 Coding blood decals with precise alignment
- 2:46 How to optimize gore for multiple enemies
- 4:00 Efficient dismemberment using bone scaling
- 5:20 Fixing physics with box-collider gibs
- 6:38 Adding blood trails and landing logic
- 8:00 Saving performance with static gib deactivation
- 9:28 Implementing object pooling for high-intensity gore
- 11:06 Creating dynamic, expanding blood pools
- 12:30 Final demo: The complete optimized system