The truth about tree rendering in Godot
The challenge of rendering 200,000 trees in Godot • Why manual LODs are essential for large-scale foliage • Boosting performance with Alpha Scissor transparency
Video Chapters
- 0:00 The challenge of rendering 200,000 trees in Godot
- 0:40 Why manual LODs are essential for large-scale foliage
- 1:47 Boosting performance with Alpha Scissor transparency
- 2:37 Mastering visibility ranges and dithering fades
- 4:31 Breaking down the custom tree and billboard setup
- 6:11 Writing a custom distance-based dithering shader
- 7:35 Solving the AABB distance calculation problem
- 9:28 The complete system for high-performance forests
- 10:35 Bonus: How to extract Godot's built-in shader code