Why Silksong Took Seven Years To Make (Interview)

Read the whole article! https://www.bloomberg.com/news/newsletters/2025-08-21/why-silksong-team-cherry-s-sequel-to-hollow-knight-took-so-long-to-make Check out Jason: https://bsky.app/profile/jasonschreier.bsky.social Twitch | https://www.twitch.tv/atrioc Twitter | https://twitter.com/Atrioc YouTube | https://www.youtube.com/user/Atrioc VOD Channel | https://www.youtube.com/channel/UCEQg9lX9Y61J4U9Gck9QsWg Reddit | https://www.reddit.com/r/atrioc/ Edited by ædish :) | https://twitter.com/aedishedits outro music | @CMT8 #atrioc #clips #twitch

Channel: Big AGenerated by anonymousDuration: 24mPublished Aug 22, 2025
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Video Chapters

Original Output

0:00 The ultimate reveal: Silksong takes center stage with Jason Schreier!
0:13 A legendary moment: The "Hollow Knight: Silksong" title card appears!
1:14 First look: Dive into breathtaking Silksong gameplay!
1:38 Mark your calendars: The highly anticipated release date is finally here!
2:26 Exclusive insights: Gaming journalist Jason Schreier joins the stream!
2:42 Unpacking the mystery: Why did Silksong take seven years to develop?
4:09 Unprecedented success: Hollow Knight's astounding 15 million sales worldwide!
7:25 From humble DLC to grand adventure: Silksong's surprising origins!
8:40 The accidental genius: Team Cherry's radio silence as a marketing strategy!
12:15 The adventure continues: Hints of future Silksong DLC!

Timestamps by StampBot 🤖

Unprocessed Timestamp Content

0:00 Streamer announces Silk Song reveal and Jason Schreier joining
0:05 Jason Schreier will explain why Silk Song took seven years
0:13 Hollow Knight: Silk Song title card appears, generating hype
0:32 Streamer's unwavering faith rewarded with an impending announcement
0:50 No release date today means an immediate, joyful, full-blown freak out
1:00 The final countdown begins, hearts pound with anticipation and excitement
1:08 Silksong confirmed! The long-awaited moment has finally arrived, cheers erupt
1:14 First glimpses of Silksong gameplay: crafting, maps, intense combat sequences
1:27 A vast handcrafted world, every pixel lovingly designed for players to explore
1:38 The much-anticipated release date is September 4th—mark your calendars!
1:44 Explosive reaction to September 4th release, pure elation and disbelief
1:58 Joking about "no year" then surprised how close September 4th actually is
2:14 Jason Schreier's exclusive article on Silksong development briefly appears
2:26 Gaming journalist Jason Schreier joins the stream, ready to share insights
2:42 Silksong took seven years because the developers were simply having too much fun
3:02 Team Cherry's unique development philosophy prioritizes fun, not deadlines
4:09 Breaking news: Hollow Knight has sold an astounding 15 million copies worldwide
5:20 Four-fifths of all Hollow Knight sales occurred after Silksong's announcement
5:50 Jason recounts his initial contact with Team Cherry for a Kotaku story
6:30 Hollow Knight’s surprise release on Nintendo Switch at E3 2018
7:25 Silksong originated as DLC that grew too expansive for its own full game
8:00 The Gamescom 2019 demo was identical to a previous one, years apart
8:40 Team Cherry’s complete radio silence inadvertently became a genius marketing strategy
9:15 A small three-person core team ensures quality control and creative freedom
9:50 Developers prioritized their enjoyment and polishing the game to perfection
10:45 Team Cherry is genuinely offline, blissfully unaware of the intense internet hype
11:20 Streamer shares insights into the overwhelming Silksong fan frenzy with Jason
11:50 Developers enjoyed making the game so much, they delayed its release themselves
12:15 Silksong will eventually receive more DLC, extending the adventure even further
13:10 Streamer explains his strategy for experiencing Silksong completely unspoiled
13:40 Seven years of development resulted from the team's pure joy in creating
14:15 Bloomberg article playfully teases future Silksong content for 2032
14:50 Silksong is coming out in just two weeks, a surprise for everyone involved
15:55 Team Cherry’s positive and isolated development culture became an effective marketing tool
16:40 Jason explains the devs' passion for creation, emphasizing their love for making the game

Timestamps by StampBot 🤖