How I made Multiplayer Distant Horizons work in my game

Minecraft's Distant Horizons mod is a pretty impressive mod on its own. So I decided to make my own game implementing insane render distance, while making it work with multiplayer and massive chunk changes. Music: Kevin Macleod - Black Vortex C418 - Blind Spots C418 - Haunt Muskie

Channel: IGoByLotsOfNamesGenerated by anonymousDuration: 8mPublished Aug 28, 2025
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Video Chapters

Original Output

0:00 Witness a massive Minecraft city face nuclear destruction, but prepare for a twist!
0:24 The grand reveal: This isn't Minecraft, it's a groundbreaking custom-built experiment.
0:48 Unpacking the ambitious mission: forging two incompatible mods into one seamless world.
1:10 Demystifying Level of Detail (LOD): crafting vast worlds with stunning performance.
2:45 The secret to smooth gameplay: how Bounding Volume Hierarchy prevents lag in complex worlds.
3:17 Venturing into multiplayer: the formidable challenge of C++ networking from scratch.
4:45 The ultimate trial by fire: unleashing a nuclear explosion in our custom universe.
5:18 Post-blast analysis: the immense challenge of updating 65 million blocks in an instant.
6:01 Revolutionizing performance: how smart network updates crushed multiplayer lag.
7:48 The epic conclusion: a year-long journey creating boundless worlds, from scratch to nuclear fun.

Timestamps by StampBot 🤖