There is no such thing as a video game industry

In this edition of The Game Business Show, we explore the idea that there may not be a video game industry at all! And we are joined by industry veteran, consultant, investor and developer (plus co-owner of Spilt Milk Studios) Nicholas Lovell to discuss the subject. In addition, we look at the latest cuts at Ubisoft, Larian’s shifting position on AI, and the drop in Battlefield 6 players. Enjoy! 00:00 Introduction 00:30 Ubisoft layoffs 01:58 Meta cuts 03:54 Larian AI pivot 10:18 Battlefield 6 12:06 Split Milk Studios 18:24 Indie stability 19:53 Cosy games 22:42 Kickstarter 25:14 No such thing as a game industry 50:40 Game consoles 58:35 Nicholas Lovell's 2026 hopes

Channel: The Game BusinessGenerated by anonymousDuration: 1hPublished Jan 15, 2026Model: gemini-3-flash-preview
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Video Chapters

Original Output

0:00 Ubisoft’s massive restructuring and cost-cutting plan
1:25 Meta’s strategic shift: VR closures and wearables
3:54 Larian Studios clarifies its controversial stance on AI
6:12 How successful games are utilizing AI voice acting
7:45 Testing Google AI: Can it actually handle a job interview?
8:55 Is AI stunting the growth of next-gen developer skills?
10:14 Analyzing the sudden player exodus from Battlefield 6
11:50 How live service games adapt to player fluctuations
13:02 Nicholas Lovell on leaving finance for the indie scene
14:24 Choosing player satisfaction over corporate interests
15:45 Handling 75 rejections: The struggle to fund Trash Goblin
17:10 Validating market demand through the power of Kickstarter

Timestamps by StampBot 🤖
(454-there-is-no-such-thing-as-a-video-game-industry)

Unprocessed Timestamp Content

0:00 Ubisoft announces staff layoffs and ambitious new cost cutting targets
1:25 Meta closes several VR studios while shifting focus toward wearables
2:40 The VR market shifts toward free to play gaming titles
3:54 Larian Studios clarifies their stance on using AI for development
5:18 Why Larian decided to stop using AI for concept art
6:12 Successful games find a way to use AI voice acting
7:45 Testing Google AI for interview questions leads to mixed results
8:55 Concerns regarding how AI tools impact the next generation skills
10:14 Battlefield 6 sees a massive player drop following early success
11:50 Live service games must adapt to survive player count fluctuations
13:02 Nicholas Lovell discusses the move from finance to indie development
14:24 Prioritizing player delight over satisfying corporate shareholders and suit wearing investors
15:45 Trash Goblin faces rejection from seventy five different game publishers
17:10 Using Kickstarter to prove market demand and unlock additional funding

Timestamps by StampBot 🤖
(454-there-is-no-such-thing-as-a-video-game-industry)