There is no such thing as a video game industry
Ubisoft’s massive restructuring and cost-cutting plan • Meta’s strategic shift: VR closures and wearables • Larian Studios clarifies its controversial stance on
Video Chapters
- 0:00 Ubisoft’s massive restructuring and cost-cutting plan
- 1:25 Meta’s strategic shift: VR closures and wearables
- 3:54 Larian Studios clarifies its controversial stance on AI
- 6:12 How successful games are utilizing AI voice acting
- 7:45 Testing Google AI: Can it actually handle a job interview?
- 8:55 Is AI stunting the growth of next-gen developer skills?
- 10:14 Analyzing the sudden player exodus from Battlefield 6
- 11:50 How live service games adapt to player fluctuations
- 13:02 Nicholas Lovell on leaving finance for the indie scene
- 14:24 Choosing player satisfaction over corporate interests
- 15:45 Handling 75 rejections: The struggle to fund Trash Goblin
- 17:10 Validating market demand through the power of Kickstarter