Blender Godot Pipeline - Godot 4.5 Update
A short video showing how to use the Blender to Godot Pipeline Get the pipeline ($5) from these links. The revenue that I get from it helps me maintain it and make more useful things! https://superhivemarket.com/products/blender-godot-pipeline-addon https://michaeljared.itch.io/blender-to-godot-4-pipeline-addon https://michaeljared.gumroad.com/l/blender-godot-pipeline Thanks for stopping by! https://michaeljared.ca/
Video Chapters
- 0:38 Installing the Blender add-on
- 2:14 Installing the Godot add-on
- 4:18 Automating collision generation on objects
- 6:30 Assigning Godot materials from within Blender
- 8:54 Importing a CharacterBody3D
- 10:57 Configuring collision layers and masks
- 12:30 Embedding packed scenes in GLTF
- 13:46 Resource instancing to avoid duplication
- 15:18 Generating a NavMesh
Original Output
0:38 Installing the Blender add-on 2:14 Installing the Godot add-on 4:18 Automating collision generation on objects 6:30 Assigning Godot materials from within Blender 8:54 Importing a CharacterBody3D 10:57 Configuring collision layers and masks 12:30 Embedding packed scenes in GLTF 13:46 Resource instancing to avoid duplication 15:18 Generating a NavMesh Timestamps by StampBot 🤖 (451-blender-godot-pipeline-godot-4-5-update)
Unprocessed Timestamp Content
0:11 Quick guide to the Blender to Godot pipeline setup 0:38 Installing the Blender add-on from preferences 1:19 Setting up a simple scene with a terrain plane 1:46 Setting up concave collision for the terrain in Blender 2:14 Installing the Godot add-on from AssetLib 2:51 Configuring the Godot importer script as default 3:10 Setting the GLTF export path in Blender 3:38 Importing the terrain scene into Godot 4:18 Adding various collision types to cubes 5:02 Observing the consistent node structure in Godot after export 5:39 Applying custom materials to objects in Blender 6:30 Assigning custom Godot materials via Blender's path setter 7:25 Understanding convex versus concave collision shapes 8:54 Importing a CharacterBody3D and setting up lighting 10:13 Attaching a custom GDScript to a RigidBody3D 10:57 Adjusting collision layers and masks directly from Blender 12:30 Embedding packed scenes like CharacterBody3D directly into the GLTF 13:46 Explaining resource instancing to avoid mesh duplication 15:18 Generating a NavMesh from Blender terrain and importing into Godot 16:18 Final thoughts on pipeline features and usage Timestamps by StampBot 🤖 (451-blender-godot-pipeline-godot-4-5-update)