Blender Godot Pipeline - Godot 4.5 Update

A short video showing how to use the Blender to Godot Pipeline Get the pipeline ($5) from these links. The revenue that I get from it helps me maintain it and make more useful things! https://superhivemarket.com/products/blender-godot-pipeline-addon https://michaeljared.itch.io/blender-to-godot-4-pipeline-addon https://michaeljared.gumroad.com/l/blender-godot-pipeline Thanks for stopping by! https://michaeljared.ca/

Channel: Michael JaredGenerated by anonymousDuration: 16mPublished Sep 22, 2025Model: gemini-2.5-flash
Thumbnail for Blender Godot Pipeline - Godot 4.5 Update ▶ Watch on YouTube

Video Chapters

Original Output

0:38 Installing the Blender add-on
2:14 Installing the Godot add-on
4:18 Automating collision generation on objects
6:30 Assigning Godot materials from within Blender
8:54 Importing a CharacterBody3D
10:57 Configuring collision layers and masks
12:30 Embedding packed scenes in GLTF
13:46 Resource instancing to avoid duplication
15:18 Generating a NavMesh

Timestamps by StampBot 🤖
(451-blender-godot-pipeline-godot-4-5-update)

Unprocessed Timestamp Content

0:11 Quick guide to the Blender to Godot pipeline setup
0:38 Installing the Blender add-on from preferences
1:19 Setting up a simple scene with a terrain plane
1:46 Setting up concave collision for the terrain in Blender
2:14 Installing the Godot add-on from AssetLib
2:51 Configuring the Godot importer script as default
3:10 Setting the GLTF export path in Blender
3:38 Importing the terrain scene into Godot
4:18 Adding various collision types to cubes
5:02 Observing the consistent node structure in Godot after export
5:39 Applying custom materials to objects in Blender
6:30 Assigning custom Godot materials via Blender's path setter
7:25 Understanding convex versus concave collision shapes
8:54 Importing a CharacterBody3D and setting up lighting
10:13 Attaching a custom GDScript to a RigidBody3D
10:57 Adjusting collision layers and masks directly from Blender
12:30 Embedding packed scenes like CharacterBody3D directly into the GLTF
13:46 Explaining resource instancing to avoid mesh duplication
15:18 Generating a NavMesh from Blender terrain and importing into Godot
16:18 Final thoughts on pipeline features and usage

Timestamps by StampBot 🤖
(451-blender-godot-pipeline-godot-4-5-update)