First Person Shooter Devlog | Active Ragdoll ,Physics, RayCast, Map
Hi there, this is my first voice over so maybe I sound abit akward. In this video Im talking about the map changes and adapting ragdoll physics and the switch from raycast to full physics based shooting. Instagram: https://www.instagram.com/muerrischcat/
Video Chapters
Original Output
0:20 Crafting the map and weapons in Blender 1:50 Ditching standard animations for active ragdolls 2:50 Testing new physics reactions on enemies Timestamps by StampBot 🤖 (445-first-person-shooter-devlog-active-ragdoll-physics-raycast-m)
Unprocessed Timestamp Content
0:00 First-person view of the new map and enhanced ragdoll physics 0:10 Pistol and baseball bat showcase brutal close-quarters combat animations 0:20 From Blender crafting the new map and a powerful shotgun 0:30 Detailed tour of the new environment every object interactive 0:40 The satisfying process of sculpting and UV mapping in Blender 0:50 Adding quirky unnecessary but interactive items for immersion 1:00 Exploring the living room's chaotic charm and interactive elements 1:10 Unity editor reveals the physics behind picking up small objects 1:20 Colliders are my favorite enemy hilarious and frustrating results 1:30 Witnessing extreme ragdoll reactions and physics in action 1:40 Pistol whipping enemies creating delightful unpredicted ragdoll chaos 1:50 Removing Mecanim physical animations mean no more wall phasing 2:00 Enemies relearn walking resulting in hilarious toddler-like stumbles 2:10 Ragdoll euphoria mode physics errors making characters dance 2:20 Solving the mysterious ragdoll implosion bug breaking the game 2:30 Shotgun introduction and a new bullet force application system 2:40 Witness the powerful impact of the new shotgun physics 2:50 Experimenting with new physics reactions when hitting enemies 3:00 Blood decals are currently placeholders for future gore shaders 3:10 Re-texturing the entire map UV maps are already prepared 3:20 Workflow from Blender to Unity detailed modeling and asset placement 3:30 Enjoying the creative process of developing this passion project 3:40 Watch some final brutal physics showcase using the new shotgun 3:50 More development videos are planned for future progress updates 4:00 Thank you for watching and supporting this indie game dev journey Timestamps by StampBot 🤖 (445-first-person-shooter-devlog-active-ragdoll-physics-raycast-m)