Making a Game About Breaking a Cube Got Out of Hand
CUBE | CUBE | CUBE | CUBE | CUBE | CUBE | CUBE | CUBE | CUBE | CUBE | CUBE | CUBE | CUBE | CUBE | CUBE | CUBE | CUBE | CUBE | CUBE | CUBE | Wishlist Game About Breaking a Cube on Steam: https://store.steampowered.com/app/3902160/A_Game_About_Breaking_A_Cube/?beta=0 Join the Imaginarium Community on Discord: https://discord.gg/pTzEZa9WPP Wishlist My Other Game - Primal Fray on Steam: https://store.steampowered.com/app/2357350/Primal_Fray/ #indiedev #horrorgame #gamedev #sologamedev #unrealengine
Video Chapters
- 0:00 Dive in: Unearthing riches, one smash at a time.
- 0:54 From simple blocks to intricate puzzles: The art of level design.
- 2:50 Watch it flow: Bringing the fiery pit to life with stunning VFX.
- 3:35 Hear the difference: Why sound is the secret ingredient to immersion.
- 4:26 Feel the impact: Tailored audio for every step and smash.
- 5:50 Handle with care: One wrong move could lead to total disaster.
- 7:00 Upgrade your arsenal: The pursuit of ultimate smashing power.
- 7:42 Discover new depths: Unveiling mysterious and unexpected cube varieties.
- 8:21 Uncover the truth: The shadowy origins of NullCorp revealed.
- 12:16 The adventure unfolds: A glimpse into the future of cube extraction.
Original Output
0:00 Dive in: Unearthing riches, one smash at a time. 0:54 From simple blocks to intricate puzzles: The art of level design. 2:50 Watch it flow: Bringing the fiery pit to life with stunning VFX. 3:35 Hear the difference: Why sound is the secret ingredient to immersion. 4:26 Feel the impact: Tailored audio for every step and smash. 5:50 Handle with care: One wrong move could lead to total disaster. 7:00 Upgrade your arsenal: The pursuit of ultimate smashing power. 7:42 Discover new depths: Unveiling mysterious and unexpected cube varieties. 8:21 Uncover the truth: The shadowy origins of NullCorp revealed. 12:16 The adventure unfolds: A glimpse into the future of cube extraction. Timestamps by McCoder Douglas
Unprocessed Timestamp Content
0:00 Hitting concrete blocks to find hidden treasure, the core mechanic. 0:25 Contemplating a factory or cave setting for this block-busting adventure. 0:54 Whiteboxing the level: simple shapes for a complex gameplay flow. 1:24 Learning level design from the pros, avoiding boring empty spaces. 1:45 The artist's brain struggles: greyboxing challenges and mood finding. 2:22 Crafting the pit and grate in Blender, a first successful 3D model. 2:50 The pit comes alive with lights, fog, particles, and lava material. 3:35 The power of sound: why audio is 70% (or more!) of the game. 3:46 Unreal Engine's sound system makes spatial audio a breeze. 4:00 Creating epic layered sounds without external fancy software. 4:26 Footsteps and hits now react differently to various surface materials. 5:20 Gameplay updates: valuable ores and the disposal/incineration dilemma. 5:50 Disposing of contaminated ore has very explosive, irreversible consequences. 6:45 Two chances a day: managing risks and avoiding total continuum breach. 7:00 Earning money to unlock shiny new smashing tools, out of reach. 7:21 Visual and auditory hammer feedback makes breaking cubes truly satisfying. 7:42 New cube types: dirt, contaminated, and surprisingly, a meaty one. 8:21 The mysterious NullCorp: teasing the deep lore behind cube breaking. 8:34 Designing the mighty cube spawning "scooper" – mechanical and spiritual. 9:28 The soothing voice of NullCorp's announcer, guiding your cube-breaking journey. 11:53 Day 1: Welcome to your new role as an "Extraction and Resource Allocation Specialist". 12:16 The journey continues: what's next for this cube-breaking prototype? Timestamps by McCoder Douglas