Making a Game About Breaking a Cube Got Out of Hand

CUBE | CUBE | CUBE | CUBE | CUBE | CUBE | CUBE | CUBE | CUBE | CUBE | CUBE | CUBE | CUBE | CUBE | CUBE | CUBE | CUBE | CUBE | CUBE | CUBE | Wishlist Game About Breaking a Cube on Steam: https://store.steampowered.com/app/3902160/A_Game_About_Breaking_A_Cube/?beta=0 Join the Imaginarium Community on Discord: https://discord.gg/pTzEZa9WPP Wishlist My Other Game - Primal Fray on Steam: https://store.steampowered.com/app/2357350/Primal_Fray/ #indiedev #horrorgame #gamedev #sologamedev #unrealengine

Channel: ImagoGenerated by halstonDuration: 13mPublished Aug 18, 2025
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Video Chapters

Original Output

0:00 Dive in: Unearthing riches, one smash at a time.
0:54 From simple blocks to intricate puzzles: The art of level design.
2:50 Watch it flow: Bringing the fiery pit to life with stunning VFX.
3:35 Hear the difference: Why sound is the secret ingredient to immersion.
4:26 Feel the impact: Tailored audio for every step and smash.
5:50 Handle with care: One wrong move could lead to total disaster.
7:00 Upgrade your arsenal: The pursuit of ultimate smashing power.
7:42 Discover new depths: Unveiling mysterious and unexpected cube varieties.
8:21 Uncover the truth: The shadowy origins of NullCorp revealed.
12:16 The adventure unfolds: A glimpse into the future of cube extraction.

Timestamps by McCoder Douglas

Unprocessed Timestamp Content

0:00 Hitting concrete blocks to find hidden treasure, the core mechanic.
0:25 Contemplating a factory or cave setting for this block-busting adventure.
0:54 Whiteboxing the level: simple shapes for a complex gameplay flow.
1:24 Learning level design from the pros, avoiding boring empty spaces.
1:45 The artist's brain struggles: greyboxing challenges and mood finding.
2:22 Crafting the pit and grate in Blender, a first successful 3D model.
2:50 The pit comes alive with lights, fog, particles, and lava material.
3:35 The power of sound: why audio is 70% (or more!) of the game.
3:46 Unreal Engine's sound system makes spatial audio a breeze.
4:00 Creating epic layered sounds without external fancy software.
4:26 Footsteps and hits now react differently to various surface materials.
5:20 Gameplay updates: valuable ores and the disposal/incineration dilemma.
5:50 Disposing of contaminated ore has very explosive, irreversible consequences.
6:45 Two chances a day: managing risks and avoiding total continuum breach.
7:00 Earning money to unlock shiny new smashing tools, out of reach.
7:21 Visual and auditory hammer feedback makes breaking cubes truly satisfying.
7:42 New cube types: dirt, contaminated, and surprisingly, a meaty one.
8:21 The mysterious NullCorp: teasing the deep lore behind cube breaking.
8:34 Designing the mighty cube spawning "scooper" – mechanical and spiritual.
9:28 The soothing voice of NullCorp's announcer, guiding your cube-breaking journey.
11:53 Day 1: Welcome to your new role as an "Extraction and Resource Allocation Specialist".
12:16 The journey continues: what's next for this cube-breaking prototype?

Timestamps by McCoder Douglas