Here's How Much My First Game Made

I spent over a year working on my first indie game - a high-speed platformer called Lost Resolve. It's been just over a month since it released. So, how did it do? Here's a look at the journey up to releasing the game, how I marketed it, and how it sold. Shout out to: @cocodoggo333 for creating the speedrun.com page AND discovering Celestial Causeway skip (sorry, I forgot both of these achievements were from the same person lol) @Kvadrat0 for running the game at RUSC-a-thon! You can buy Lost Resolve here (or add it to your wishlist!): https://store.steampowered.com/app/2990840/Lost_Resolve/ There's also more behind-the-scenes content on my Patreon, if you're so inclined! https://www.patreon.com/Swinkly See you soon! Swinkly

Channel: SwinklyGenerated by halstonDuration: 8mPublished Aug 20, 2025
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Video Chapters

Original Output

0:00 The solo dev adventure begins!
1:00 Battling burnout: The first big challenge.
2:22 Taking the leap: Quitting the day job for game dev.
2:45 The hustle is real: DoorDashing to fund the dream.
4:00 Launch Day! "Lost Resolve" finally hits Steam.
4:18 Initial sales reports: How did the game perform?
5:46 The hard truth: What a year of indie dev *really* earned.
6:27 Reigniting passion with a free DLC!
8:19 What's next? Brainstorming exciting new game ideas.
8:46 The journey continues: Looking ahead to new projects.

Timestamps by McCoder Douglas