Here's How Much My First Game Made
I spent over a year working on my first indie game - a high-speed platformer called Lost Resolve. It's been just over a month since it released. So, how did it do? Here's a look at the journey up to releasing the game, how I marketed it, and how it sold. Shout out to: @cocodoggo333 for creating the speedrun.com page AND discovering Celestial Causeway skip (sorry, I forgot both of these achievements were from the same person lol) @Kvadrat0 for running the game at RUSC-a-thon! You can buy Lost Resolve here (or add it to your wishlist!): https://store.steampowered.com/app/2990840/Lost_Resolve/ There's also more behind-the-scenes content on my Patreon, if you're so inclined! https://www.patreon.com/Swinkly See you soon! Swinkly
Video Chapters
- 0:00 The solo dev adventure begins!
- 1:00 Battling burnout: The first big challenge.
- 2:22 Taking the leap: Quitting the day job for game dev.
- 2:45 The hustle is real: DoorDashing to fund the dream.
- 4:00 Launch Day! "Lost Resolve" finally hits Steam.
- 4:18 Initial sales reports: How did the game perform?
- 5:46 The hard truth: What a year of indie dev *really* earned.
- 6:27 Reigniting passion with a free DLC!
- 8:19 What's next? Brainstorming exciting new game ideas.
- 8:46 The journey continues: Looking ahead to new projects.
Original Output
0:00 The solo dev adventure begins! 1:00 Battling burnout: The first big challenge. 2:22 Taking the leap: Quitting the day job for game dev. 2:45 The hustle is real: DoorDashing to fund the dream. 4:00 Launch Day! "Lost Resolve" finally hits Steam. 4:18 Initial sales reports: How did the game perform? 5:46 The hard truth: What a year of indie dev *really* earned. 6:27 Reigniting passion with a free DLC! 8:19 What's next? Brainstorming exciting new game ideas. 8:46 The journey continues: Looking ahead to new projects. Timestamps by McCoder Douglas