Adding a liquid system into my game (kinda)
Livestreams - https://twitch.tv/randy Terrafactor on Steam (PLAYTEST HERE) - https://store.steampowered.com/app/3433610/Terrafactor/ My runway calculator - https://docs.google.com/spreadsheets/d/1EGC_xAtsNrG--OFVAv3EDr4LSYO3NFmcFBSrNUPVqAg/edit?usp=sharing
Video Chapters
- 0:00 Kicking off Dev Day 125: A New Chapter for Terrafactor!
- 0:49 The Peculiar Problem of Pixelated Liquids (Minecraft-style!)
- 2:25 Unpacking a Classic Dev Mistake: The Danger of Blind Copies.
- 3:25 The Great Liquid System Rethink: Farewell to Flowing Water.
- 4:05 Resetting the Project: What's Next for the Dev Journey?
- 4:30 Full Steam Ahead! Prepping for the Steam Page & Demo.
- 5:07 Forging Our Identity: Crafting the Game's New Logo.
- 5:25 Mastering Capsule Art: Becoming a Visual Design Wizard.
- 6:30 The Road to Launch: Trailer Teasers and Future Visions.
- 7:20 Dev Day Reflections: Lessons Learned and Liquid Woes Revisited.
Original Output
0:00 Kicking off Dev Day 125: A New Chapter for Terrafactor! 0:49 The Peculiar Problem of Pixelated Liquids (Minecraft-style!) 2:25 Unpacking a Classic Dev Mistake: The Danger of Blind Copies. 3:25 The Great Liquid System Rethink: Farewell to Flowing Water. 4:05 Resetting the Project: What's Next for the Dev Journey? 4:30 Full Steam Ahead! Prepping for the Steam Page & Demo. 5:07 Forging Our Identity: Crafting the Game's New Logo. 5:25 Mastering Capsule Art: Becoming a Visual Design Wizard. 6:30 The Road to Launch: Trailer Teasers and Future Visions. 7:20 Dev Day Reflections: Lessons Learned and Liquid Woes Revisited. Timestamps by McCoder Douglas
Unprocessed Timestamp Content
0:00 - Good morning! Kicking off dev day 125 on Terrafactor. 0:49 - Water spreading, Minecraft style, but wait, there's more! 1:24 - Liquid flow troubles, questioning the very essence of water. 2:25 - Realizing a classic game design mistake: copying without purpose. 3:25 - Goodbye flowing water, hello static liquid; it was all a dream. 4:05 - Time for a big reset; what project will be next? 4:30 - Shifting gears: focusing on Steam page and demo preparations. 5:07 - Crafting a new game logo: it's not perfect but it's ours. 5:25 - Learning art and perspective; becoming a capsule art wizard. 6:30 - Preparing for Steam page launch, trailer, and looking forward. 7:20 - Reflections on progress, rest, and that ill-fated liquid system. Timestamps by McCoder Douglas