Adding a liquid system into my game (kinda)

Livestreams - https://twitch.tv/randy Terrafactor on Steam (PLAYTEST HERE) - https://store.steampowered.com/app/3433610/Terrafactor/ My runway calculator - https://docs.google.com/spreadsheets/d/1EGC_xAtsNrG--OFVAv3EDr4LSYO3NFmcFBSrNUPVqAg/edit?usp=sharing

Channel: randy 2Generated by halstonDuration: 7mPublished Aug 21, 2025
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Video Chapters

Original Output

0:00 Kicking off Dev Day 125: A New Chapter for Terrafactor!
0:49 The Peculiar Problem of Pixelated Liquids (Minecraft-style!)
2:25 Unpacking a Classic Dev Mistake: The Danger of Blind Copies.
3:25 The Great Liquid System Rethink: Farewell to Flowing Water.
4:05 Resetting the Project: What's Next for the Dev Journey?
4:30 Full Steam Ahead! Prepping for the Steam Page & Demo.
5:07 Forging Our Identity: Crafting the Game's New Logo.
5:25 Mastering Capsule Art: Becoming a Visual Design Wizard.
6:30 The Road to Launch: Trailer Teasers and Future Visions.
7:20 Dev Day Reflections: Lessons Learned and Liquid Woes Revisited.

Timestamps by McCoder Douglas

Unprocessed Timestamp Content

0:00 - Good morning! Kicking off dev day 125 on Terrafactor.
0:49 - Water spreading, Minecraft style, but wait, there's more!
1:24 - Liquid flow troubles, questioning the very essence of water.
2:25 - Realizing a classic game design mistake: copying without purpose.
3:25 - Goodbye flowing water, hello static liquid; it was all a dream.
4:05 - Time for a big reset; what project will be next?
4:30 - Shifting gears: focusing on Steam page and demo preparations.
5:07 - Crafting a new game logo: it's not perfect but it's ours.
5:25 - Learning art and perspective; becoming a capsule art wizard.
6:30 - Preparing for Steam page launch, trailer, and looking forward.
7:20 - Reflections on progress, rest, and that ill-fated liquid system.

Timestamps by McCoder Douglas