Recreating Art of Rally Crowds in Unity

I have always liked watching old rally videos and playing rally games. One that I really love is Art of Rally, due to how it purifies the experience. One thing that held my attention was the behaviour of the crowd. In this video, I show the process of recreating that in Unity. music by penguinmusic - various tracks from Pixabay Funselector - Art of Rally Kanagawa

Channel: DominJgonGenerated by anonymousDuration: 9mPublished Oct 22, 2025
Thumbnail for Recreating Art of Rally Crowds in Unity ▶ Watch on YouTube

Video Chapters

Original Output

0:00 The Goal: Recreating Art of Rally's iconic crowds
1:55 The First Step: Spawning our blocky audience
2:36 Solving The First Problem: Personal space!
3:44 The Core Mechanic: Making the crowds scatter
5:30 Keeping it Smooth: Performance optimizations
7:00 Adding Personality: Making the crowds jump for joy
9:05 The Final Result: A living, breathing crowd

Timestamps by StampBot 🤖
(283-recreating-art-of-rally-crowds-in-unity)

Unprocessed Timestamp Content

0:00 Old school rally chaos and the charming Art of Rally inspiration.
0:35 Our humble beginnings, a blocky car takes its first virtual steps.
1:03 Peeking behind the pixel curtain: how Art of Rally's crowds work.
1:55 Behold! The first simple box people populate our digital world.
2:36 Characters now know personal space, no more awkward virtual hugs.
3:00 Pushed away? No worries, they'll bounce right back into place.
3:44 Crowds scatter like startled pigeons from the approaching vehicle.
4:20 Many crowds, one manager: making sure everyone gets their space.
5:30 Optimizing the pixel party: smarter crowd checks for smoother frames.
6:17 Only see the action: crowds outside the camera view take a break.
7:00 Giving life to the blocks: crowds periodically jump with joy (or panic).
8:12 A fresh road appears, ready for some crowd-scattering shenanigans.
9:05 The grand finale! Watch the crowds wisely avoid rally car mayhem.

Timestamps by StampBot 🤖
(283-recreating-art-of-rally-crowds-in-unity)