Real Tournament 2006 playtest (world first)
If you enjoyed bunny-hopping in Quake or shaving time off track records in Trackmania, this game is for you. I may start a new channel to document progress on the game, I know the Stamp Bot army doesn't necessarily care about game dev. This is Godot 4.4 if you care about that sort of thing
Video Chapters
- 0:00 Race Ignition: Dive into the Neon City Circuit
- 0:38 Dynamic Mode Shift: From Car Chase to On-Foot Combat
- 1:01 Precision Shooting: Sharpening Skills in the Combat Arena
- 2:20 Finish Line Frenzy: Unleashing Post-Race Firepower
- 3:30 Quirky Controls, High Stakes: The Race Continues!
- 5:10 Action-Packed Skirmish: Blasting Foes with Style
- 7:29 Defying Gravity: Mastering Wall-Running Techniques
- 8:48 Adrenaline-Pumping Turns: Strategic Handbrake Drifts
- 10:59 Advanced Traversal: Combining Wall Jumps and Dynamic Movement
- 12:15 The Grand Finale: Epic Last Laps for Victory
- 12:55 Victorious Finish: Unveiling the Champion
Original Output
0:00 Race Ignition: Dive into the Neon City Circuit 0:38 Dynamic Mode Shift: From Car Chase to On-Foot Combat 1:01 Precision Shooting: Sharpening Skills in the Combat Arena 2:20 Finish Line Frenzy: Unleashing Post-Race Firepower 3:30 Quirky Controls, High Stakes: The Race Continues! 5:10 Action-Packed Skirmish: Blasting Foes with Style 7:29 Defying Gravity: Mastering Wall-Running Techniques 8:48 Adrenaline-Pumping Turns: Strategic Handbrake Drifts 10:59 Advanced Traversal: Combining Wall Jumps and Dynamic Movement 12:15 The Grand Finale: Epic Last Laps for Victory 12:55 Victorious Finish: Unveiling the Champion Timestamps by StampBot 🤖 (263-real-tournament-2006-playtest-world-first)
Unprocessed Timestamp Content
0:00 Race start: neon city thrills with unexpected car physics. 0:38 Switching modes: from speedy car to walking gun-toting character. 1:01 Precision shooting practice: hitting targets in a colorful arena. 1:28 Commencing a new race: navigating the track with unique checkpoints. 1:55 Another race begins: testing speed and corners in the digital cityscape. 2:20 Back to shooter mode: unleashing firepower after crossing the finish line. 2:58 Starting fresh: aiming for a cleaner run with better turns. 3:30 Race is on! Can skill overcome the quirky controls this time? 4:06 High-speed corners: attempting to master the tricky hard lefts. 4:42 Countdown to chaos: getting ready for another round of racing. 5:10 Post-race shootout: blasting away opponents with surprising jiggle physics. 5:40 Back on track: seeking that perfect lap time with tactical boosts. 6:09 Engaging in combat: taking down rivals and discussing hit markers. 6:45 Another race challenge: mastering the track or falling off? 7:29 Wall-running tutorial: defying gravity with expert movement. 8:05 Race for glory: pushing limits with countdown precision. 8:48 Intense turns: navigating tight corners with strategic handbrake use. 9:35 Shooter showdown: blasting through obstacles and foes. 10:14 Back to the track: more racing with a focus on jump pads. 10:59 Mastering movement: combining wall-running and jumping for advanced traversal. 11:36 Frantic shootout: dodging fire and dishing out damage. 12:15 Final race dash: going for the win in a multi-round competition. 12:55 Point tally: who claimed victory in this colorful, chaotic world? Timestamps by StampBot 🤖 (263-real-tournament-2006-playtest-world-first)