How This Map Fixed My Game…
Rokoko pls sponsor me ;) SOCIALS: Discord: https://discord.gg/QFyYA4pVs2 Instagram: https://www.instagram.com/milky__skyline/ Twitter: https://twitter.com/Milky__Skyline Reddit: https://www.reddit.com/user/Milky_Skyline Email: skylinestudios1000@gmail.com (Best way to contact me is through discord) Current Game Updates (Milanote): https://app.milanote.com/1MtXUK1cAIyjek?p=8iMyxRExlY2 Email me anything I get bored sometimes :) 0:00 War System 3:34 New UI Style 4:05 New New Trees 4:27 Roadmap Music used: https://creatormix.com/album/evolution-43.html?track=152 Free Music for Videos 👉 Music by White Raven - Moonscape - https://thmatc.co/?l=3E992746 Free Music for Videos 👉 Music by White Raven - Steady - https://thmatc.co/?l=7FB5BBFF If you comment sing me a song I will reply with random song lyrics so do it #UnrealEngine #devlog #indie game devlog
Video Chapters
- 0:00 This game map is more than just a map, it's a hub.
- 1:27 Siege setup: prepare for battle by sabotaging enemy forces.
- 1:39 Veteran troops can become your personal Honor Guard, pretty sweet.
- 2:23 The "War System" serves as your strategic command and control center.
- 2:49 Capture provinces to replenish your forces and expand influence.
- 3:28 The overall "War System" vision and its exciting game loop.
- 4:29 Revealing the real-time development roadmap for all to see.
- 5:10 Community ideas and YouTube polls directly influence game features.
- 5:30 Implementing the "Bloodlust" system suggested by a Discord member.
- 6:30 Map size increased to truly expand on the unique War System idea.
Original Output
0:00 This game map is more than just a map, it's a hub. 1:27 Siege setup: prepare for battle by sabotaging enemy forces. 1:39 Veteran troops can become your personal Honor Guard, pretty sweet. 2:23 The "War System" serves as your strategic command and control center. 2:49 Capture provinces to replenish your forces and expand influence. 3:28 The overall "War System" vision and its exciting game loop. 4:29 Revealing the real-time development roadmap for all to see. 5:10 Community ideas and YouTube polls directly influence game features. 5:30 Implementing the "Bloodlust" system suggested by a Discord member. 6:30 Map size increased to truly expand on the unique War System idea. Timestamps by McCoder Douglas
Unprocessed Timestamp Content
0:00 This game map is more than just a map, it's a hub. 0:09 Old paper map look chosen by popular demand. Fancy! 0:28 Provinces division for the public alpha inspired by Just Cause 3. 0:43 Five unique structure types for different locations across the map. 1:17 How discovering locations reveals their allegiances on the map. 1:27 Siege setup: prepare for battle by sabotaging enemy forces. 1:39 Veteran troops can become your personal Honor Guard, pretty sweet. 2:14 Village, Fort, and Outpost structures are fully siegeable areas. 2:23 The "War System" serves as your strategic command and control center. 2:31 Gather "Intel" to understand regions and exploit enemy weaknesses. 2:49 Capture provinces to replenish your forces and expand influence. 3:00 Twenty-nine interactable areas, just need names and juicy lore. 3:11 Polished UI elements for the map, a small but satisfying touch. 3:28 The overall "War System" vision and its exciting game loop. 3:36 Testing the old paper UI on the inventory, rough but honest. 4:02 Say goodbye to ugly trees! New and improved environment models. 4:29 Revealing the real-time development roadmap for all to see. 5:10 Community ideas and YouTube polls directly influence game features. 5:30 Implementing the "Bloodlust" system suggested by a Discord member. 6:05 Exploring different Bloodlust versions for dynamic combat speed. 6:30 Map size increased to truly expand on the unique War System idea. Timestamps by McCoder Douglas