CAVE ENGINE 1.3 IS OUT! | (Release Showcase)
✅ Get CAVE 1.3 (20% OFF Launch Discount): https://unidaystudio.itch.io/cave-engine ➡️ My Discord Channel: http://bit.ly/discord-uniday-us ✅ Buy me a Coffee (Patreon): http://bit.ly/patreon-uniday ························································ ► Uniday Studio By: Guilherme Teres Nunes
Video Chapters
- 0:00 Step into Cave Engine 1.3: Your ultimate game development adventure begins!
- 0:15 Effortless Terrain Sculpting: Build breathtaking worlds instantly
- 0:38 Your Character, Your Rules: Deep Python Customization
- 1:03 Unleash Visuals: Dynamic Procedural Skies & Textures
- 2:01 The Best of Both Worlds: Python Scripting, C++ Power
- 2:38 Design Your Scenes: Intuitive Geometry Placement
- 3:06 See It in Action: "Kick Tactics" Built with Cave 1.3
- 3:55 Intelligent Worlds: Master AI with State Machines
- 5:41 Craft Epic Stories: Cinematic Cutscenes Made Easy
- 6:50 Future-Proof Your Game: Next-Gen Rendering & Export
Original Output
0:00 Step into Cave Engine 1.3: Your ultimate game development adventure begins! 0:15 Effortless Terrain Sculpting: Build breathtaking worlds instantly 0:38 Your Character, Your Rules: Deep Python Customization 1:03 Unleash Visuals: Dynamic Procedural Skies & Textures 2:01 The Best of Both Worlds: Python Scripting, C++ Power 2:38 Design Your Scenes: Intuitive Geometry Placement 3:06 See It in Action: "Kick Tactics" Built with Cave 1.3 3:55 Intelligent Worlds: Master AI with State Machines 5:41 Craft Epic Stories: Cinematic Cutscenes Made Easy 6:50 Future-Proof Your Game: Next-Gen Rendering & Export Timestamps by StampBot 🤖
Unprocessed Timestamp Content
0:00 Welcome to Cave Engine 1.3: Start your epic game development journey 0:07 Explore versatile camera perspectives: First-person, third-person, top-down goodness 0:15 Sculpting landscapes is a breeze with instant terrain iteration 0:38 Meet our default character, fully customizable in Python 1:03 Craft dynamic skies and textures with procedural shaders, so cool 1:25 Real-time shader updates, because waiting is so last season 1:40 Fine-tune your procedural sky for stunning day-night cycles 2:01 Python scripting on a C++ core: Power and flexibility combined 2:38 Paint your world with ease using the new geometry placement tool 3:06 Behold "Kick Tactics" a game made with Cave 1.3 3:55 Dive into the new hierarchical state machine for AI magic 4:32 Plot your game's journey with the new directional path tool 5:10 Experience enhanced visuals with our new ambient occlusion rendering 5:41 Master cinematic events and cutscenes with improved timeline controls 6:30 Learn the ropes quickly with our built-in interactive tutorials 6:50 Major rendering backend upgrades and exciting future export options Timestamps by StampBot 🤖