Creating stylized trees in Godot for my 3D pixel art game

Using godot and blender I created stylized trees in my 3D pixel art style game inspired by @t3ssel8r. I take you through all of the steps I took to get there. Discord: https://discord.gg/89egkguXqZ Buy me a coffee: https://buymeacoffee.com/dylearn T3ssel8r style 3D pixel art: https://www.youtube.com/watch?v=g1vH3HeePco 0:00 - intro 0:40 - science lesson 2:30 - blender 5:14 - godot 7:40 - showcase 8:28 - outro

Channel: DylearnGenerated by halstonDuration: 8mPublished Aug 13, 2025
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Video Chapters

Original Output

0:00 Unveiling the magic behind stylized trees in game environments
1:20 Harnessing Blender's MTree add-on for procedural tree generation
2:29 Sculpting your trunk: getting the main tree shape just right
3:13 Branching out: adding limbs and adjusting settings for natural growth
3:49 Tricky roots: creative use of MTree for convincing ground anchors
4:23 Optimizing your tree: reducing triangle count without losing detail
4:32 Spawning leaves: creating the canopy with clever MultiMeshInstance3D tricks
5:11 Importing our leafy masterpiece into Godot for ultimate game glory
6:24 Adding the "juice": animating leaves with a subtle, natural swaying motion
7:40 Master subtle tree shapes for cohesive forests and environmental storytelling

Timestamps by McCoder Douglas