Creating stylized trees in Godot for my 3D pixel art game
Using godot and blender I created stylized trees in my 3D pixel art style game inspired by @t3ssel8r. I take you through all of the steps I took to get there. Discord: https://discord.gg/89egkguXqZ Buy me a coffee: https://buymeacoffee.com/dylearn T3ssel8r style 3D pixel art: https://www.youtube.com/watch?v=g1vH3HeePco 0:00 - intro 0:40 - science lesson 2:30 - blender 5:14 - godot 7:40 - showcase 8:28 - outro
Video Chapters
- 0:00 Unveiling the magic behind stylized trees in game environments
- 1:20 Harnessing Blender's MTree add-on for procedural tree generation
- 2:29 Sculpting your trunk: getting the main tree shape just right
- 3:13 Branching out: adding limbs and adjusting settings for natural growth
- 3:49 Tricky roots: creative use of MTree for convincing ground anchors
- 4:23 Optimizing your tree: reducing triangle count without losing detail
- 4:32 Spawning leaves: creating the canopy with clever MultiMeshInstance3D tricks
- 5:11 Importing our leafy masterpiece into Godot for ultimate game glory
- 6:24 Adding the "juice": animating leaves with a subtle, natural swaying motion
- 7:40 Master subtle tree shapes for cohesive forests and environmental storytelling
Original Output
0:00 Unveiling the magic behind stylized trees in game environments 1:20 Harnessing Blender's MTree add-on for procedural tree generation 2:29 Sculpting your trunk: getting the main tree shape just right 3:13 Branching out: adding limbs and adjusting settings for natural growth 3:49 Tricky roots: creative use of MTree for convincing ground anchors 4:23 Optimizing your tree: reducing triangle count without losing detail 4:32 Spawning leaves: creating the canopy with clever MultiMeshInstance3D tricks 5:11 Importing our leafy masterpiece into Godot for ultimate game glory 6:24 Adding the "juice": animating leaves with a subtle, natural swaying motion 7:40 Master subtle tree shapes for cohesive forests and environmental storytelling Timestamps by McCoder Douglas
Unprocessed Timestamp Content
0:00 Unveiling the magic behind stylized trees in game environments 0:15 Discovering the importance of immersive environments for captivating gameplay 0:28 Focusing on crafting believable trees and foliage for your game 0:38 Understanding real-world tree functions, minus photosynthesis, for game design 1:00 Bonsai inspiration meets game dev: creating charming stylized trees 1:20 Harnessing Blender's MTree add-on for procedural tree generation 1:47 Diving into basic tree anatomy for perfectly imperfect digital flora 2:29 Sculpting your trunk: getting the main tree shape just right 2:56 Apical dominance explained: why some trees reach for the sky differently 3:13 Branching out: adding limbs and adjusting settings for natural growth 3:49 Tricky roots: creative use of MTree for convincing ground anchors 4:23 Optimizing your tree: reducing triangle count without losing detail 4:32 Spawning leaves: creating the canopy with clever MultiMeshInstance3D tricks 5:11 Importing our leafy masterpiece into Godot for ultimate game glory 5:59 Fine-tuning leaf size and finding that perfectly balanced visual sweet spot 6:24 Adding the "juice": animating leaves with a subtle, natural swaying motion 7:09 Falling with style: implementing realistic falling leaves using particle systems 7:40 Master subtle tree shapes for cohesive forests and environmental storytelling Timestamps by McCoder Douglas