Google I/O 2013 - Ingress: Design Principles Behind Google's Massively Multiplayer Geo Game

Brandon Badger Ingress is a massively multiplayer geo game that was recently launched by Google's Niantic Labs. Players move through the real world using an Android device and the Ingress app to discover and tap sources of a mysterious energy. Players acquire objects to aid in their quest, deploy tech to capture territory, and ally with other field agents to advance the cause of the Enlightened or the Resistance in an epic struggle for the fate of humanity. Brandon Badger, is the Product Manager for Ingress. He's been a Product Manager on Google Maps, Google Books, YouTube, and Niantic Labs. He'll be talking about Google's latest efforts to create ""adventures on foot"" using Android and Google's Geo data. The discussion will focus on the the game design principles and techniques used to create Ingress, as well as opportunities to use emerging technologies to create new types of mobile gaming experiences. For all I/O 2013 sessions, go to https://developers.google.com/live

Channel: Google for DevelopersGenerated by MycoBioDuration: 49mPublished May 22, 2013
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Video Chapters

Original Output

0:00 Agent Briefing: Unveiling the Future of Reality Gaming
2:47 From Cave Art to Code: How Tech Drives Gaming Evolution
5:34 Your Phone, Your Playground: The Power of Mobile Sensors in Gaming
6:44 The Human Impulse to Play: Connecting Minds and Worlds
8:45 Niantic's Vision: Transforming the World into Your Game Board
12:44 Ingress Unveiled: A Mysterious Energy Blurring Fiction and Reality
14:14 Portals Among Us: Turning Real-World Locations into Strategic Battlegrounds
18:10 Beyond the Screen: How Cooperation Builds Real-World Communities
29:17 Agent Architects: Players Shaping the Evolving Game World
33:40 The Power of Narrative: Crafting Deeply Immersive Game Worlds

Timestamps by StampBot 🤖